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Privacy policy

This Privacy Policy applies to AMM, its website, and AMM Mobile.

Article 1

Personal information includes not only personal information defined by Japan's Act on the Protection of Personal Information, such as name and date of birth, but also acquired data such as the music you listen to.

Article 2

When you register as a member (this is not required), we collect information such as your email address, handled via Firebase Authentication. If you purchase Pro Muter or an AMM Store pack, your payment is processed by Stripe, and we do not store your payment card details ourselves. Additionally, some clients may collect personal information from their business partners regardless of whether they are logged in or not. If you sign in with or link a Steam account, we obtain your SteamID, your Steam profile name and avatar, and whether you own AMM downloadable content (such as Pro Muter) through the Steam Web API provided by Valve Corporation, and use them to identify your account, let you sign in, and provide Pro Muter. Purchases made on Steam are processed by Valve, and we do not receive your payment information.

Article 3

The purpose of collecting personal information is to provide services, respond to inquiries, communicate about services, and improve security and convenience.

Article 4

We will not provide personal information to third parties without obtaining the user's consent in advance. However, this excludes cases permitted by Japan's Act on the Protection of Personal Information and other laws and regulations.

Article 5

If the user's personal information held by us is incorrect, they can request us to correct, add, or delete their personal information using the procedures established by us. Additionally, data created, modified, or deleted by unauthorized persons will be modified or deleted by us.

Article 6

We will notify you within the software when there are important changes to our privacy policy.

Article 7

We use PostHog, a third-party analytics provider, to understand how AMM is used. For example, if you complete the in-app uninstall survey, we collect your selected reason for uninstalling, any reported issue, your satisfaction rating, and any optional written feedback. This data is not linked to your name or email address.

Article 8

To build monthly reports, AMM TriggerKit records your activity on your PC while a supported game is running: play time, matches, kills, deaths and other in-game stats for each game, how often and how long your music was paused or lowered, and the titles and artist names of the songs your music app was playing (for music played in a browser, this may be the page or video title), along with how long each song played and the kills and deaths while it was selected. This data is stored only on your PC and is not sent to us. Only the current month and the previous month are kept; older months are deleted automatically. You can stop recording or delete the recorded data at any time in the app settings. If you have Pro Muter and are signed in, the report for each finished month (the monthly totals, up to five top games and songs, and the song titles and artist names shown in the report) is saved to your account in Firebase (Cloud Firestore) so you can view past months. You can turn this off in the app settings. Saved reports remain in your account even if you no longer have Pro Muter, and cannot be deleted from the app; to have them deleted, please contact us using the contact form below. For each song, the app also records the matches won and lost while it was playing, in total and per game. If you have Pro Muter and are signed in, the statistics of up to 200 of the most played songs of each finished month (song titles, artist names, play time, and the kills, deaths and match wins and losses while each song was playing, in total and per game) are saved to your account in Firebase (Cloud Firestore) together with that month's report, so you can see which songs you win with across all saved months. This is turned off by the same setting as report saving, and the same terms about remaining in your account and deletion apply.

Article 9

When you use the AI help in the AMM app, your questions, the earlier messages of that conversation, the app's display language and edition, and an identifier generated randomly for each installation of the app are sent through our server (Firebase Cloud Functions) to Anthropic, PBC (United States), which provides the AI model (Claude) that generates the answers. If "Send diagnostics" is on (you can turn it off in the AI help panel), the following are also sent: the app version and where you got the app, whether you have Pro Muter, the game currently running and its trigger settings, your music and volume settings, the name of the app currently playing media, whether a game is running as administrator, and recent error lines from the app log with player names, Windows user folder names and email addresses removed. We do not store the text of your conversations. To limit how much the AI help can be used, we keep a count of messages for the current day for each installation identifier, for a SHA-256 hash of your IP address (when you are not signed in) or for your account (when you are signed in), and we record technical information such as the edition, language, response time and amount of text processed, without the conversation text. Anthropic handles the data it receives in accordance with its own terms and privacy policy. If you choose "Ask on Discord", your last question, the last answer and the diagnostics are copied to your clipboard and are only shared if you paste them yourself. Please do not include personal information in your questions.

Article 10

If you turn on song sharing in AMM TriggerKit and agree to the explanation shown in the app, the following is sent to our server (Firebase Realtime Database) while you are in a match of a supported game (currently VALORANT), so that other players in the same match who have also turned on song sharing can see it: a SHA-256 hash of your in-game player ID, the fact that you are using AMM, and the title and artist name of the song playing in the music app that AMM controls (music played in a browser is not sent unless you allow it in the settings; if allowed, this may be the page or video title). Because in-game names can be guessed, someone who knows your in-game name may be able to match it to this hash. Depending on your setting, your song is shown to everyone in the same match who has turned on song sharing, or only to your teammates, and while you are in a match it can also be looked up by other players who have turned on song sharing and know your in-game ID. If you have not turned on song sharing, nothing is sent for this feature, you are not shown to other players, and you cannot see other players' songs. We do not send whether your music is playing or paused, the name of your music app, or album art. If you are not signed in, an anonymous Firebase Authentication account is created for this feature. This data is kept only while you are in a match and is deleted when you leave the game or the app disconnects. You can turn off song sharing at any time in the app settings, which deletes this data immediately.

Article 11

The home page of the AMM website embeds a YouTube video using YouTube's privacy-enhanced mode (youtube-nocookie.com). When the player loads, your browser connects to YouTube, provided by Google, which receives information such as your IP address and browser details. If you play the video, Google may store cookies or similar data on your device and collect information about your viewing. Google handles this information under its own privacy policy (https://policies.google.com/privacy).

Article 12

If you add the noise level item to the AMM TriggerKit HUD, or set an event effect to play when the noise level goes above a set level, AMM TriggerKit uses your PC's default microphone to measure how loud the sound around you is. The microphone is used only while that item is shown or while a game with such an effect is running. The sound is processed only on your PC to calculate a loudness value; neither the sound nor the loudness values are recorded, saved, or sent to us or to any third party. You can stop the microphone from being used by removing the noise level item and those effects, or by turning off microphone access for the app in Windows settings.